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	<title>Gamer Control</title>
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	<link>http://gamercontrol.com</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Tue, 10 Aug 2010 03:39:29 +0000</lastBuildDate>
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		<title>Fable III News</title>
		<link>http://gamercontrol.com/fable-iii-news/</link>
		<comments>http://gamercontrol.com/fable-iii-news/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 01:48:11 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://gamercontrol.com/?p=234</guid>
		<description><![CDATA[Fable III is scheduled to be released holiday of 2010.]]></description>
			<content:encoded><![CDATA[<p>Fable III is scheduled to be released holiday of 2010.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Left 4 Dead 2</title>
		<link>http://gamercontrol.com/left-4-dead-2-2/</link>
		<comments>http://gamercontrol.com/left-4-dead-2-2/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 03:57:26 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>

		<guid isPermaLink="false">http://gamercontrol.com/?p=228</guid>
		<description><![CDATA[Left 4 Dead 2 review Here]]></description>
			<content:encoded><![CDATA[<p>Left 4 Dead 2 review Here</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Bioshock 2</title>
		<link>http://gamercontrol.com/bioshock-2/</link>
		<comments>http://gamercontrol.com/bioshock-2/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:36:54 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Bioshock 2]]></category>

		<guid isPermaLink="false">http://gamercontrol.com/?p=211</guid>
		<description><![CDATA[BioShock 2 is the sequel to the critically acclaimed first-person shooter Bioshock. It was formally announced by Take-Two in March of 2008, and the initial teaser trailer, which named the game as &#8220;BioShock 2: Sea of Dreams&#8221;, was included as a bonus in the Playstation 3 version of Bioshock, viewable once the game is beaten. [...]]]></description>
			<content:encoded><![CDATA[<p>BioShock 2 is the sequel to the critically acclaimed first-person shooter Bioshock. It was formally announced by Take-Two in March of 2008, and the initial teaser trailer, which named the game as &#8220;BioShock 2: Sea of Dreams&#8221;, was included as a bonus in the Playstation 3 version of Bioshock, viewable once the game is beaten. It was announced that development would be handed over to  2K Marin rather than having 2K Boston develop, but BioShock&#8217;s director  Ken Levine has been confirmed to be working on BioShock 2 but only as the &#8220;creative consultant&#8221;. The title has been confirmed for February 9, 2010.</p>
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		<title>MAG</title>
		<link>http://gamercontrol.com/mag/</link>
		<comments>http://gamercontrol.com/mag/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 17:26:17 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[MAG]]></category>

		<guid isPermaLink="false">http://gamercontrol.com/?p=209</guid>
		<description><![CDATA[Taken From MAG features up to 256 people playing simultaneously, spread up amongst each side in 8-player squads. It has the tactical feel of a squad-based shooter combined with the epic scale of a massively-multiplayer environment. Player&#8217;s characters level up on a complex character advancement tree, and the game&#8217;s online presence drives an ongoing factional [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.giantbomb.com/mag/61-21116/">Taken From</a></p>
<p>MAG features up to 256 people playing simultaneously, spread up amongst each side in 8-player squads. It has the tactical feel of a squad-based shooter combined with the epic scale of a massively-multiplayer environment. Player&#8217;s characters level up on a complex character advancement tree, and the game&#8217;s online presence drives an ongoing factional campaign where players battle for territory.  MAG manages large scale battles by using a chain of command system, where some players control the actions of other players, and are controlled by another group of players, leading up the the highest ranked player, who can call in all manners of support (such as air strikes and troop drops). Players in squads (called grunts, who have control over no one) can either join up with their friends to form a squad or be put into one.</p>
<p>The Ranking system consists of low level soldiers, and when the player achieves veteran status they will be able to enter the leadership tree starting out as a squad leader. Squad leaders are charged with commanding 7 other individuals and are able to plot waypoints and call in UAVs. When the player has proven themselves as a competent squad leader they are promoted to platoon leaders, and players of this rank can issue commands to the 4 squads in their platoon. From platoon leader they then become Officer in Charge (OIC) capable of issuing commands to all 4 platoons also able to make mission dependent commands like air bombardments and precision strikes. Commands are able to be communicated through a separate private channel linked to other officers.</p>
<p>Each squad, platoon, and company have high-level objective to be achieved by them in battle, these being scripted by Zipper. During combat there are also secondary objectives that need to be achieved that can be issued by commanding officers.</p>
<p>Players are allowed a great amount of customization of their character, able to choose their soldier&#8217;s voice, face, and armor. Their is no class structure in MAG, but rather a kit creation system. A player is allowed to carry a primary weapon, sidearm, melee weapon, and three gear packs. Gear packs include smoke grenades, frag grenades, rocket launchers, repair kits, and med packs. The player can create and save three load-outs that they will be able to switch between when they spawn. This system allows players to change their tactics to a changing battlefield.  Players gain more weapons, perks, and leadership points by gaining experience, which has been modified slightly. An issue that Zipper has addressed is the one where a player using certain load-outs, such as a sniper-like load-out, can only hope to just kill a ton of people to gain experience where as assault-type loaded players can destroy objective and such to gain their experience. To counteract this imbalanced system they get more experience, to sniper players in this case, when they kill enemies within the vicinity of objective allowing fellow squads a better chance at destroying the objective they all share.</p>
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		<title>Mass Effect 2</title>
		<link>http://gamercontrol.com/mass-effect-2/</link>
		<comments>http://gamercontrol.com/mass-effect-2/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 22:05:31 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mass Effect 2]]></category>

		<guid isPermaLink="false">http://gamercontrol.com/?p=181</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Borderlands Preview</title>
		<link>http://gamercontrol.com/borderlands-preview/</link>
		<comments>http://gamercontrol.com/borderlands-preview/#comments</comments>
		<pubDate>Sat, 23 Jan 2010 02:15:21 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Borderlands]]></category>

		<guid isPermaLink="false">http://gamercontrol.com/?p=111</guid>
		<description><![CDATA[Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam ullamcorper, neque in viverra tempus, purus leo laoreet felis, quis hendrerit purus ante a elit. Donec imperdiet tincidunt nibh, at porttitor libero mattis nec. Mauris non tellus sed massa vehicula vestibulum fermentum ac elit. Ut nec euismod magna. Cras sed mi enim, sed consequat eros. Nam [...]]]></description>
			<content:encoded><![CDATA[<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam ullamcorper, neque in viverra tempus, purus leo laoreet felis, quis hendrerit purus ante a elit. Donec imperdiet tincidunt nibh, at porttitor libero mattis nec. Mauris non tellus sed massa vehicula vestibulum fermentum ac elit. Ut nec euismod magna. Cras sed mi enim, sed consequat eros. Nam quis luctus odio. Aliquam iaculis risus eget elit porttitor ornare. Integer congue rhoncus facilisis. In hac habitasse platea dictumst. Integer tincidunt lacus et est tempus a viverra eros lobortis.<br />
<br />
Aliquam in sem at tellus mattis eleifend eget vel urna. Pellentesque elementum sagittis lacus, quis dignissim quam consequat sit amet. Quisque at odio justo. In quis nibh mi. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Mauris eu accumsan libero. Aliquam erat volutpat. Fusce purus tortor, euismod vitae dapibus a, tincidunt a augue. Mauris lacus eros, tincidunt quis consequat eu, tincidunt id tortor. Fusce magna lacus, tempus in convallis a, laoreet vitae lorem. Donec ac tincidunt dui. Nulla consequat posuere dolor ac rhoncus. Phasellus tristique magna quam, in dignissim quam. Suspendisse elementum, tellus a consequat laoreet, ipsum augue tempor tortor, eget adipiscing ligula justo ut mi. Ut cursus vehicula viverra. Ut sit amet tempor tortor. Sed urna eros, lacinia et elementum a, consequat ut nunc.</p>
<p>Quisque lobortis mi quis felis dapibus semper. Pellentesque pharetra magna tellus, vitae lacinia diam. Curabitur accumsan varius nisi, non cursus felis condimentum ac. Maecenas scelerisque commodo porttitor. Sed arcu augue, elementum et eleifend a, semper vel felis. Nunc in lacus magna. Nulla facilisi. Integer ac faucibus nisl. Nulla orci dui, vulputate adipiscing dignissim imperdiet, fermentum id risus. Ut sit amet mi non dui aliquam condimentum a at est. Cras ac est nec mi consectetur molestie eget ac ligula. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Aenean nunc nulla, vulputate vel gravida sed, dictum et magna. Vivamus faucibus turpis a lectus rhoncus adipiscing. Nunc vestibulum mauris quam.</p>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Borderlands DLC &#8211; Level Cap Raised</title>
		<link>http://gamercontrol.com/borderlands-dlc-level-cap-raised/</link>
		<comments>http://gamercontrol.com/borderlands-dlc-level-cap-raised/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 21:46:56 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Borderlands]]></category>

		<guid isPermaLink="false">http://gamercontrol.com/?p=99</guid>
		<description><![CDATA[Gearbox has hinted to a third DLC for Borderlands which will increase the level cap and is supposed to be bigger than the previous two DLC. A release date was not given nor any other details. Jason Reiss, level designer, said he hopes to be able to give an official announcement soon. The Zombie Island [...]]]></description>
			<content:encoded><![CDATA[<p>Gearbox has hinted to a third DLC for Borderlands which will increase the level cap and is supposed to be bigger than the previous two DLC.  A release date was not given nor any other details.  Jason Reiss, level designer, said he hopes to be able to give an official announcement soon.  The Zombie Island of Doctor Ned and Mad Moxxi&#8217;s Underdome Riot are both available now for 800 Microsoft Points or $10.  Gearbox has hinted to a third DLC for Borderlands which will increase the level cap and is supposed to be bigger than the previous two DLC.  A release date was not given nor any other details.  Jason Reiss, level designer, said he hopes to be able to give an official announcement soon.  The Zombie Island of Doctor Ned and Mad Moxxi&#8217;s Underdome Riot are both available now for 800 Microsoft Points or $10.</p>
]]></content:encoded>
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		<item>
		<title>Assassin&#039;s Creed II</title>
		<link>http://gamercontrol.com/assassins-creed-ii/</link>
		<comments>http://gamercontrol.com/assassins-creed-ii/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 20:26:24 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin’s Creed II]]></category>

		<guid isPermaLink="false">http://gamercontrol.com/?p=97</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Left 4 Dead</title>
		<link>http://gamercontrol.com/left-4-dead/</link>
		<comments>http://gamercontrol.com/left-4-dead/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 20:25:01 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Left 4 Dead]]></category>

		<guid isPermaLink="false">http://gamercontrol.com/?p=95</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>DiRT 2</title>
		<link>http://gamercontrol.com/dirt-2/</link>
		<comments>http://gamercontrol.com/dirt-2/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 20:24:40 +0000</pubDate>
		<dc:creator>Tim</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[DiRT 2]]></category>

		<guid isPermaLink="false">http://gamercontrol.com/?p=93</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
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